

I think above should already help, but if not, you need to change the game to windowed. SetOption(renderingModule, “ScreenHeight”, 1080) SetOption(renderingModule, “ScreenWidth”, 1920) Open the file and look for the following lines. You can find it by copying the following to your Explorer: %appdata%/NineParchments

We’ll definitely look into this, but in the meanwhile you can set the resolution manually from the options.txt file. Unfortunately it seems that there is an error when the game tries to automatically set your resolution. Should I find more I will let you guys know. Just a few I’ve noticed which really stands out at the moment. Losing all your abilities when starting a new game….i know that this maybe how you guys envisioned the game…vut this sucks as you worked so hard for everything and then it resets each time you eventually get online to play Sometimes spells don’t register when u first enter the game and after a few mins it come rightĦ. On a stage can’t remember the exact name, the plate moves down towards portals which bulls run out off, when that stage starts the camera is completely broken and usually everyone dies due to the camera not tracking the players.ĥ. Due to this ppl actually playing the game die when trying to move forward due to the camera staying focused on a player AFK. If I’m moving forward the camera tracks the player not moving but standing still….this is broken in my opinion. The camera tracking is not always on target and should be tracking your character only and not other players. If you tried to find the stage other people are playing, you can’t connect to it which ties back to point 1.Ĥ. You have to start the game from the start all over again. You can not set a stage where you will like to carry on with in MP. You always need people online to start a game.ģ. Other games on the Nintendo Switch with online MP works fine, it’s happening on this game which is annoying as you need other people to play with to enjoy this beautiful game.Ģ. I have a 50 meg up and down line and I’m still unable to connect and also have problems hosting a gameĪfter several times you might get into a public game or be able to host a game, if you lucky.

Multiplayer (MP) is broken, irrespective of your internet connection it doesn’t connect or allow you to join other people’s games. So just in case, contents posted here below.īig fan of your guys work and really loving the Nine Parchments.ġ. I did send an email, but did not get an auto response. Just like Nim, we’re here to clean these issues! That’s all for now, but stay tuned for updates!
Trine 2 windowed mode update#
The second update will be submitted early January. We will be patching Steam continuously as soon as there are improvements to release. The first update for Nintendo Switch will be submitted for approval next week and released as soon as it goes through. Friendly Fire Issueįriendly Fire settings resetting between levels is currently under investigation. We’re also working on making it possible to see the latency of other players when selecting online games. However note that this works only on private games created after the fix was patched in. We’re also working on how private online games turned public and have already fixed this on Steam. Of course if there are any issues, let us know and we will fix them as soon as possible. Online player list and joining games in general should now work on Steam, even in middle of levels. Please include info on where it happened as well as your platform. So, if this has happened to you please email us at the following address. If you’d like to help us, we’d especially need more reports of losing items in Single Player mode. This one fix is coming to Switch in the next update. We’re investigating this, and have found and fixed one cause of experience loss in Multiplayer on Steam. Some players are losing hats, staves, or experience they have collected. This is a mockup of the upcoming Save selection menu Losing Progress Here’s a mockup of what the menu will possibly look like.
Trine 2 windowed mode Patch#
We expect it to be done early next week and plan to include it in the next patch for both Switch and Steam. This feature is asked for the most and we’re working on it as fast as we can. Here is a quick update on the major issues we’re tackling right now. Some fixes will be available sooner, some later. Our Support team will continue replying to the messages, but other teams are also busy working on improving the game based on said feedback. Nine Parchments has sparked a lot of activity on our different social media channels and we’re grateful for all the comments and feedback we’ve received.
